AI Insights · Timothy · April 2022
Top 5 Third Person Games on Android in Brazil Q1 2022
Explore the performance of the top 5 third-person games on the Android platform in Brazil during Q1 2022, with insights into downloads, revenue, and active users.
In the first quarter of 2022, the top 5 third-person games on Android in Brazil demonstrated varied performance in terms of downloads, revenue, and active users. Here's a detailed look at each game.
Garena's Free Fire: 7th Anniversary saw a fluctuating trend in weekly revenue, peaking at around $476K in the last week of December 2021 and experiencing a general decline, closing the quarter at approximately $245K. Weekly downloads had a notable spike, reaching 455K in mid-January but tapered off towards the end of March, settling at 320K. Active users also showed a downward trend, starting from 17.5M in late December and ending at about 13.8M by the end of the quarter.
Free Fire MAX, also from Garena, displayed a gradual decrease in weekly revenue from $159K at the end of December to about $98K by the end of March. Weekly downloads showed a similar trend, starting at 202K and dropping to 134K. Active users declined from 881K in late December to 570K at the end of March.
Scopely’s Stumble Guys saw a steady increase in weekly revenue, peaking at $143K at the end of February before closing the quarter at $129K. Downloads were robust, with a high of 916K in late January, eventually stabilizing around 609K by the end of March. Active users followed an upward trajectory, starting from 1.17M in late December and reaching 2.54M by the end of the quarter.
Wemade’s MIR4 experienced a mixed revenue trend, peaking at $128K in late January before declining to $85K by the end of March. Weekly downloads saw a significant drop from 22K at the start of January to just over 5K at the end of March. Active users also decreased, starting from 137K in late December and ending at 101K.
COGNOSPHERE's Genshin Impact: Natlan Launch had variable revenue figures, peaking at $115K in early January and fluctuating to close the quarter at approximately $84K. Downloads ranged from 44K to 62K throughout the quarter, ending at around 30K. Active users showed a decline from 252K in late December to 235K by the end of March.
These insights highlight the dynamic nature of the mobile gaming market in Brazil. For more detailed analytics and insights, visit Sensor Tower.